Ovo sam radio posle iscrpnog programiranja u Java Servletima, JavaScriptu i JSTL-u. Inspirisan LowPoly modelima na polycount-ovom forumu.
Za sada Glava ima 110 trisova, sto je veoma dobro optimizovano, a zelim da ceo model ima ispod 1000 trisova a mozda i manje
. Tekstura je radjena u photoshopu sa tabletom, jos je prepravljam malko. Kao sto vidite ona je monohromatska, ali nameravam da napravim teksturu u boji ... Model radjen u Maxu ...
Verovatno cu mu napraviti telo ali kao coveka, sa nekim oruzjem (jos neznam kojim pa ako imate neki predlog stavite u komentare
)
Ostatak tela cu postovati uskoro
Za sada Glava ima 110 trisova, sto je veoma dobro optimizovano, a zelim da ceo model ima ispod 1000 trisova a mozda i manje
Verovatno cu mu napraviti telo ali kao coveka, sa nekim oruzjem (jos neznam kojim pa ako imate neki predlog stavite u komentare
Ostatak tela cu postovati uskoro
7 Comments On This Entry
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hr0nic
26 February 2010 - 11:31 AM
dobro odradjeno, odradi mu telo ljudsko ali sa medvedjim kandzama na rukama, tako mu nece trebati oruzje
igor
26 February 2010 - 12:48 PM
Ne rece u koju svrhu pravis model. Mozda preterujes sa optimizacijom poligona. Svi novi endzini a i racunari su odavno prevazisli te cifre. UT3 recimo, koji je star par godina, samo na na oruzja karaktera trosi 10.000 poligona, a o karakterima da ne pricamo.
Opusti se i daj tim usima debljinu !
Opusti se i daj tim usima debljinu !
igor
26 February 2010 - 09:27 PM
Mozda ja gresim ali evo sta ljudi koji su radili na tome pricaju:
“Early on in the process we were fairly conservative with the polygon count of the first person models at about 3500 polygons, we soon figured that we could push a lot more so later weapons were designed with more moving parts and complex shapes leading to polygon counts of 10,000,” explains Jones.


Izvor: CGsociety.org
“Early on in the process we were fairly conservative with the polygon count of the first person models at about 3500 polygons, we soon figured that we could push a lot more so later weapons were designed with more moving parts and complex shapes leading to polygon counts of 10,000,” explains Jones.


Izvor: CGsociety.org
LuckyBug
19 March 2010 - 07:11 PM
Strava je, bolje je ovako, a to sto pricaju, znam ja kako oni vole da dignu u oblake sve sto rade, less is more kako god okrenes.
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